Devlog 11 / EGX Rezzed

It’s been one week since we got back from EGX Rezzed and it still hasnt sunk in that almost of the feedback about BeeBeeQ was good. We learned so much from bringing the game to the show and managed to act on most of the feedback each night meaning the game we showed each day was way better and more balanced than the day before. Gathering this much QA in our own time would have taken so long, attending the should worked perfectly for us.



What we learned

I think the most interesting thing was that people seem to enjoy playing the game more than winning the game, and whether that’s something we need to address or not is still in discussion. There will always be a winner and loser in BeeBeeQ but it’s great to see that the game is just fun enough that people like to play it. I can’t imagine anyone ever getting ultra competative while playing BeeBeeQ, almost everyone leaves the game with a smile on their face regardless of who won, which is something I think I’m most proud of.

Balancing is hell, Day One, we had a build that due to a last minute change to food spawn numbers was heavily unbalanced toward the bee side (roughtly 80/20, win/loses), we tested the build with myself and Mark, who clearly know the game too well and got 50/50,  which in hindsight wasn’t very smart. On Day Two we brought an experimental deathmatch build which was still unbalanced towards the chef side, but a little closer to a ratio of 35/60. On Day Three we introduced a button to switch between both playable modes (Cook-off and Deathmatch(dubbed Bee-t em up but the Ready Up  video below)) and dynamic balancing, adjusting the bees health depending on numbers of bees in the game, similar to the way we adjust the food provided in the Cook-off mode and the game finally settled around the 50/50 mark.

Oculus support was finally polished up and is now in, this was a necessity due to our Vive being left at the show and wanting to dev in the evenings to improve the game. This has proved invaluable since now Mark and I can test new features easily and even take the game out to small events to test/show without disrupting the development of the game.

I took the opportunity while it was quiet to take one quick video of a players first impressions of BeeBeeQ right at the end of the show since it was quiet, and really I should have been doing that from day one, and in future will be. We have a test day planned soon and I’m going to make sure I get some video of the players thoughts.


Sometimes it’s better to be lucky

So there were no bad points for the show, we had a great time and I don’t think we would have done anything differently, but we did get lucky a few times. The long Queues alone for BeeBeeQ have led to some great opportunities that we cant talk about yet, one of our players got a little excited, left the chaperone and knocked over a base station which smashed the plastic casing, fortunately the base station still worked, else we would have been showing off the untested Oculus build or rushing out to buy a new Vive. We chatted to so many publishers who were full of great advice which we are talking through. I think most importantly we met up with youtubers and twitch streamers who are interested in receiving builds so they can make content, I’m looking forward to getting a stable version on Steam and getting keys out to everyone we spoke to.





The press at EGX were amazing, we had loads of fun chatting to people about the game, more often than not we were unaware that they were members of the press. Which for us was a good thing since it’s our first show with press involved and we really didn’t know what to expect. So far the below articles/videos have come out and we couldn’t be happier with the response.

Jamie from UploadVR wrote such a great article, it really felt like he just got it and honestly we’ve tried to put the game in to words many times, and never got close to capturing the spirit of the game the way Jamie did. We saw the article pop up on our twitter feed on the evening of Day One and it really gave us a push and some confidence in what we’re doing.

Bee Bee Q Is A Ridiculous Multiplayer VR Game About Summertime Barbeques

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